Computer Go Bibliography

This is a collection of links to publications on Computer Go.

Note:
This bibliography has been updated until the beginning of 2008. In Juli 2008, it was imported by Rémi Coulom into the group computer-go at CiteULike. You will find newer publications there.

Bibliography

Recent Additions

31 Mar 2008 A Contribution to Reinforcement Learning; Application to Computer-Go
03 Nov 2007 Learning to Solve Game Trees
12 Oct 2007 Progressive Strategies for Monte-Carlo Tree Search
10 Oct 2007 Move Ordering vs Heavy Playouts
01 Aug 2007 Learning CRFs with Hierarchical Features: An Application to Go
30 Jul 2007 On the Role of Tracking in Stationary Environments
03 Jul 2007 On the Parallelization of UCT
12 Jun 2007 A Scalable Machine Learning Approach to Go
04 Jun 2007 Combining Online and Offline Knowledge in UCT
28 May 2007 Heuristics in Monte Carlo Go
22 May 2007 Checking Life & Death Problems in Go I: The Program ScanLD
22 May 2007 Checking Life & Death Problems in Go II: Results
22 May 2007 Two Applications of a Life & Death Problem Solver in Go
22 May 2007 Progressive Strategies for Monte-Carlo Tree Search
17 May 2007 Computing Elo Ratings of Move Patterns in the Game of Go
09 May 2007 Move Prediction in Go with the Maximum Entropy Method
09 May 2007 Board Representations for Neural Go Players Learning by Temporal Difference
25 Apr 2007 Learning Patterns in the Game of Go
24 Apr 2007 Bandit Algorithms for Tree Search
06 Mar 2007 Reinforcement Learning of Local Shape in the Game of Go
06 Mar 2007 An Open Boundary Safety-of-Territory Solver for the Game of Go
06 Mar 2007 Lambda Depth-First Proof Number Search and its Application to Go
11 Jan 2007 Improving Depth-First PN-Search: 1 + e Trick