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HOG Documentation

HOG [Hierarchical Open Graph] is collection of classes and a simulation which are designed as a simple model of RTS or other clocked simulation environments. This page will give a simple overview of how HOG works and how to get started using it.

If you prefer just to dig into the code and get started, sample.cpp is a sample file showing how to create and customize the simulation, add units, process key commands, and process command-line arguments.

Documentation contents:

Overview - Capabilities of HOG

Units - The basic world objects

Unit-Groups - Shared memory for units

Simulations - Simulating the world

Abstractions - Spacial abstractions of maps

Starting - Putting it all together

Memory - Memory Management

CVS - Getting started with HOG and CVS


Generated on Tue Aug 18 03:30:12 2009 for HOG by doxygen 1.3.4