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Classes |
class | commandLineCallbackData |
class | joystickCallbackData |
class | keyboardCallbackData |
class | mouseCallbackData |
struct | recCamera |
struct | recContext |
Typedefs |
typedef recContext | recContext |
typedef recContext * | pRecContext |
typedef void(* | joystickCallback )(unitSimulation *, double offsetX, double offsetY, void *) |
| a joystaick callback handler is passed the same data passed in when it was installed
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typedef bool(* | mouseCallback )(unitSimulation *, int x, int y, point3d loc, tButtonType, tMouseEventType) |
| a mouse callback handler passes the absolute and local mouse coordinates of the click returns true if the click/movement was handled; false if ignored
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typedef void(* | keyboardCallback )(unitSimulation *, tKeyboardModifier, char) |
| a keyboard callback handler is passed the current unit simulation, the key that was hit, and any modifiers that were being held down.
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typedef int(* | commandLineCallback )(char **, int) |
| A command-line callback handler takes in a char** which points to the argument which matches the argument that this handler was installed for.
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Enumerations |
enum | {
kMainMenu = 500,
kCloseMenuItem = 2,
kInfoMenuItem = 4,
kAnimateMenuItem = 5,
kInfoState = 1,
kAnimateState = 0
} |
enum | { kFSAAOff = 0,
kFSAAFast = 1,
kFSAANice = 2,
kSamples = 4
} |
enum | tKeyboardModifier {
kNoModifier,
kAnyModifier,
kShiftDown,
kControlDown,
kAltDown
} |
enum | tButtonType { kLeftButton,
kRightButton,
kMiddleButton
} |
enum | tMouseEventType { kMouseDown,
kMouseUp,
kMouseDrag
} |
Functions |
void | updateProjection (pRecContext pContextInfo) |
| Update the projection matrix based on camera and view info.
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void | drawGL (pRecContext pContextInfo, bool swap) |
bool | doKeyboardCommand (pRecContext pContextInfo, unsigned char keyHit, bool shift, bool cntrl, bool alt) |
void | SetLighting (unsigned int mode) |
void | initialConditions (pRecContext pContextInfo) |
void | resetCamera (recCamera *pCamera) |
void | processCommandLineArgs (int argc, char *argv[]) |
void | handleBatchRTS (int argc, char *argv[], int mode, char *_map) |
void | handleBatchPRA (int argc, char *argv[], int mode, char *_map) |
void | runSimpleUnitTest (char *_map) |
void | runLRTS (char *_map, int xxs, int yys, int xxg, int yyg, int _d, double _gamma, double _LQ, unsigned _numRuns, bool _drawMap, int _dist) |
void | runPRLRTS (char *_map, int xxs, int yys, int xxg, int yyg, int _d, double _gamma, double _LQ, unsigned _numRuns, bool _drawMap, int _dist) |
void | randomPathTesting (char *_map) |
void | pickStartEnd (int &xs, int &ys, int &xg, int &yg, Map *map, graph *g, mapAbstraction *aMap, double &spDist, double &aStarDifficulty, int) |
void | scenarioGenerator (char *_map) |
void | discrepancy (char *scenName, char *algName, int _d=1, double _gamma=1.0, double _LQ=99999999999.0) |
void | runScenario (char *scenName, char *algName, int _d=1, double _gamma=1.0, double _LQ=99999999999.0) |
void | calculateAverageTimePerStep (char *_map, char *coordFile, int MAP_SIZE) |
void | calculateSubOptimality (char *_map, char *coordFile, int MAP_SIZE) |
void | installJoystickHandler (joystickCallback jC, void *userdata) |
void | removeJoystickHandler (joystickCallback jC, void *userdata) |
void | handleJoystickMovement (pRecContext pContextInfo, double panX, double panY) |
void | installMouseClickHandler (mouseCallback jC) |
void | removeMouseClickHandler (mouseCallback jC) |
bool | handleMouseClick (pRecContext pContextInfo, int x, int y, point3d where, tButtonType, tMouseEventType) |
void | installKeyboardHandler (keyboardCallback kf, const char *title, const char *description, tKeyboardModifier mod, unsigned char firstKey, unsigned char lastKey=0) |
void | printKeyboardAssignments () |
void | installCommandLineHandler (commandLineCallback, const char *, const char *, const char *) |
void | printCommandLineArguments () |
void | createSimulation (unitSimulation *&unitLayer) |
| This function is used to allocate the unit simulated that you want to run.
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void | initializeHandlers () |
| Allows you to install any keyboard handlers needed for program interaction.
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void | processStats (statCollection *) |
| This function is called each time a unitSimulation is deallocated to allow any necessary stat processing beforehand.
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void | frameCallback (unitSimulation *) |
| This function is called once after each [time-step and frame draw] You can do any high level processing, drawing, etc in this function.
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void | submitTextToBuffer (const char *val) |
void | appendTextToBuffer (char *) |
pRecContext | getCurrentContext () |
void | updateModelView (pRecContext pContextInfo) |
| Updates the viewpoint of the model.
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void | cameraLookAt (GLfloat, GLfloat, GLfloat, float cameraSpeed=0.1) |
void | cameraMoveTo (GLfloat x, GLfloat y, GLfloat z, float cameraSpeed=0.1) |
void | resetCamera () |
point3d | GetOGLPos (int x, int y) |
Variables |
GLfloat | gTrackBallRotation [4] |
pRecContext | gTrackingContextInfo |
char | gDefaultMap [1024] |